Wednesday, August 22, 2007

Gremlin

Name: Caspar M.
Codename: Gremlin
Classification: Villain
Location: Vancouver, BC
Nationality: Canadian
Group Affiliation:
1) Vancouver Villain Society
Age: 27
Height: 5'7''
Weight: 155lbs
Archetype: Blaster
Origin: Magic
Powers: Caspar was always a mischievous child but things started really getting out of hand once he hit his late teens. Simple acts of vandalism turned into serious acts of arson and even murder. It was as if he had become a different person. And as his physical appearance began to change, it was obvious that he had. Caspar had unwittingly become the earthly host for the trouble-making goblin J'kaskinir who had been imprisoned in another dimension by a powerful sorcerer Although the goblin feared it might be difficult to control his new human host, he soon realized that Caspar actually enjoyed his mischievous ways and the two entities developed a so.mewhat symbiotic relationship. J'kaskinir used Caspar's body to wreck mindless havoc on earth and Caspar used the goblin's power to become the villain known as Gremlin. Gremlin's powers arise from J'kaskinir's goblin fire-magic. He is able to breathe fire, throw fire balls and cause objects to burst into flame. He is highly resistant to heat and has enhanced agility and healing ability.


Sunday, August 19, 2007

Titan


Name: Chris G.
Codename: Titan
Classification: Mercenary
Location: Vancouver, BC
Nationality: Canadian
Group Affiliation:
1) NorthVan Knights - Active
2) Mighty Markmen - Reserve
Age: 37
Height: 5'11'', 6'3'' (suited)
Weight: 200lbs, 350lbs (suited)
Archetype: Tanker
Origin: Technology
Powers/Devices: Like his partner Rift, Titan possesses no super-powers but has been specially selected by a mysterious benefactor to wield a device of great power. It is believed that Titan was chosen for the device, a kinetic energy absorbing power-suit, because his gentle and conscientious nature would not be corrupted by the destructive potential of the suit. The power-suit is made from a titanium-rubber alloy that greatly increases the wearer's strength and resistance to damage. But more importantly, the suit also absorbs kinetic energy. Specifically, it absorbs, stores and releases the kinetic energy from any physical attack directed upon it. The kinetic energy is released mainly from the suit's gloves or boots in the form of explosive punches or kicks. Titan can also use the kinetic energy stored in the boots to leap great distances as a mode of transportation. Unlike Rift however, Titan constantly finds himself in an ethical struggle over the unclear motives of his mysterious benefactor.

Saturday, August 18, 2007

Rift


Name: Gary G.
Codename: Rift
Classification: Mercenary
Location: Vancouver, BC
Nationality: Canadian
Group Affiliation:
1) NorthVan Knights - Active
2) Mighty Markmen - Reserve
Age: 40
Height: 5'9''
Weight: 180lbs
Archetype: Transporter
Origin: Technology
Powers/Devices: Although Rift has no super powers himself, he employs a powerful teleportation harness that has been given to him by a mysterious benefactor. A pilot and technophile, Gary was hand-picked by his benefactor to wear the harness. By activating the harness, Rift is able to tear open a small hole in the fabric of space and time and create a wormhole through which he can teleport to almost any location in space. Although he could theoretically teleport anywhere, he is limited by his limited knowledge of the universe. For instance, he can only teleport to locations in which he is certain he can withstand the environment. Rift also employs a special navigation system housed in his goggles to help guide him through the wormholes and ensure he ends up at the correct destination. Rift is able to create wormholes large enough to transport several people and considerable mass. Operating the harness and navigation system takes considerable skill and training. As such, Rift is the only person who is able to use it. The benefactor tolerates Rift's involvement in the Mighty Markmen but has also been known to have Rift operating on the other side of the law.