Sunday, October 29, 2006

Stonewall

Name: Dave N.
Codename: Stonewall
Classification: Hero
Location:
Vancouver BC
Nationality: Canadian
Group Affiliation / Status: Mighty Markmen / Active
Age: 24
Height: 5'8''
Weight: 200lbs (unarmored), 1000lbs (fully armored), 4000lbs (stone-form)
Archetype: Tanker
Origin: Science
Powers: Dave was a graduate student working in the lab of a famous geo-physiologist when a freak accident changed the course of his life. As a result of the accident Dave aquired the ability to cover all or parts of his body in a nearly impenetrable stone armor or to transform himself completely into stone. His stone armor is resistant to heat, cold, energy and physical attacks making him nearly invulnerable to harm when fully armored or in stone-form. In stone-form he is even somewhat resistant to psychic attacks. In stone-form, his strength, weight and density are so greatly increased that he is nearly immovable when trying to hold his ground or unstoppable once he gets moving. As a result of his increased weight and density, his movements in stone-form are considerably slowed. He must also always be sure that battle surfaces can support his increased weight. By covering parts of his body in stone armor, such as his fists Stonewall can inflict considerable damage. In stone-form, Stonewall can subsist without food or water for prolonged periods of time

.

Sunday, October 01, 2006

Nightclaw

Name: Christof T.
Codename: Nightclaw
Location: Vancouver BC
Classification:
Hero
Nationality: Canadian
Group Affiliation / Status: Mighty Markmen / Active
Age: 23
Height: 5'10''
Weight: 175lbs
Archetype: Scrapper
Origin: Magic
Powers: Christof hails from an ancient and mysterious family who have been known to possess superhuman abilities derived from dark magic. As a result, he has inherited the abilty to transform into a feline creature of the night he calls Nightclaw. As Nightclaw he possesses superhuman agility, enhanced senses and tracking ability and moderately increased strength. He has razor-sharp retractable claws that assist him in battle and allow him to climb most surfaces. He can surround himself in a dark aura that allows him to hide in the shadows and makes him nearly invisible at night. The aura also induces an overwhelming and almost incapacitating sense of fear in anyone who comes in contact with it.

Hotwire

Name: Andrew M.
Codename: Hotwire
Classification: Hero
Location:
Vancouver BC/Seattle WA
Nationality: American
Group Affiliation / Status:
1) Mighty Markmen / Active
Age: 25
Height: 5'11''
Weight: 210lbs (including cybernetic enhancements)
Archetype: Blaster
Origin: Technology/Mutation
Powers/Weapons: Hotwire is a cyborg created by a top-secret U.S. military program. He was originally designed to hunt mutants. When he discovered that it was actually a mutation that allowed his body to so easily accept his cybernetic enhancements he escaped from the military program. He now fights alongside mutants in the Mighty Markmen. His cybernetic enhancements allow him to siphon electricity from the environment in various ways and then project it via electro-cannon enhancements on his forearms. His cybernetic visor is equipped with optical sensors enabling him to scan across the entire EM spectrum, precisely measure distances, plan trajectories and analyse the composition of materials. Hotwire can interface with most computers and has an advanced wireless communication system that allows rapid data transfer between computer and telecommuication systems as well as GPS, weather and defense satellite systems. Hotwire's cybernetic jetpack enables flight over short distances with limited maneuverability and carrying capacity.