Friday, June 29, 2007

Darkwater

Name: Geoff W.
Codename: Darkwater
Classification: Mercenary
Location: Vancouver, BC
Nationality: Canadian
Group Affiliation:
1) Mighty Markmen - Active
2) Captain Snowbeard's Crew - On shore leave
Age: 26
Height: 5'11''
Weight: 185lbs
Archetype: Scrapper
Origin: Natural
Powers/Abilities: Geoff began living the pirate life at a young age when his family's boat capsized off Vancouver island and he was rescued by the infamous Canadian pirate, Captain Snowbeard and his crew. Although Darkwater has no super-human powers per se, he is known throughout the world as a master-thief. It is said that he can steal anything from anybody. He clever, stealthy and resourceful. A master of disguise, he is able to convincingly alter both his appearance and voice. He can also be so charming that men and women alike find it difficult not to give him what he wants. He carries a skeleton key, possibly of magical origin, that can open any lock. To help him to escape from sticky situations he carries a small bag of black blinding powder that he can toss in his opponent's eyes. Darkwater is in excellent physical shape and is skilled at both swordsplay and hand-to-hand combat. Darkwater also carries a collection of concealed daggers that he can throw with deadly accuracy. Almost as legendary as Darkwater's thieving skills are his drinking skills. On more than one occasion, Darkwater's overindulgence in the pirate juice has interfered with his heroic duties. Like most pirates Darkwater is always on the lookout for gold. For the moment he is sailing with the Markmen but you never know where tomorrow's tide will take him.


Tuesday, June 26, 2007

Epic


Name: Rob G.
Codename: Epic
Classification: Hero
Location: Thunder Bay, ON
Nationality: Canadian
Group Affiliation:
1) Mighty Markmen - On sabbatical (scheduled to return summer 2007)
Age: 37
Height: 5'9''
Weight: 175lbs
Archetype: Controller
Origin: Magic
Powers:
Rob, an english professor and poet, never regarded himself as much of a hero. That all changed when he discovered a mysterious book written in a forgotten language hidden under a pile of papers on his desk. Although Rob didn't recognize the language, he was surprised to find that he could easily read the text. The book, which was entitled "The Book of Summons" was a collection of 33 poems, each telling the tale of a different mythical beast. By reading each of the poems aloud Rob discovered that he was able to magically summon and control the beast described in the poem. Some of the beasts pictured with Epic above include: Myri'od, a crystal creature that breaks into an army of smaller crystal warriors each time it is shattered, Tavyphth, a ruthless living plant made up of razor-sharp vines, J'rak and Kr'noc, a pair of stone sentinels and Gnorrong, a very strong but docile walrus-like creature. Epic's ability to control the summoned beasts varies with the temperment of the beasts. He able to summon multiple beasts by reading several poems but generally finds it too difficult to control more than one beast at a time. He has also learned with devastating consequences that many of the beasts do not get along with each other. Epic has on occasion been able to recall a poem in its entirety and summon a beast without the book but finds this difficult because the poems are long and must be recited without error in order to summon a beast successfully. If Epic is knocked unconscious or disoriented for a significant period of time, any summoned beasts will simply vanish suggesting they are actually figments of Epic's imagination.


Sunday, June 10, 2007

Spartan

Name: André L.
Codename: Spartan
Classification: Hero
Location: Ottawa, ON
Nationality: Canadian
Group Affliation:
1) Capital Power - Active
2) Mighty Markmen - Associate
Age: 27
Height: 6'1''
Weight: 220lbs
Archetype: Tanker
Origin: Magic
Powers: Andre was on a backpacking trip accross Europe when he happened upon a mysterious cave in the hills outside of Athens. A strange flicker of light coming from inside the cave caught his eye and he excitedly followed it into the cave. Inside the mouth of the cave all he could see was a series of tunnels. He could no longer see the light but he decided to continue exploring the cave. As he followed the tunnels deeper and deeper into the cave he once again noticed the same strange flicker of light. As he approached it he saw a giant mace partially buried under some rubble. Beside the mace was a lantern and a plaque enscribed in what looked to be ancient greek. He would later learn that the plaque read "He who wields this mace wields the power of the spartan army". As he grabbed onto the mace he felt a surge of power course through him and he was able to easily lift it out of the rubble. At that moment he knew his life had been changed forever. The mace grants Spartan super-strength, enhanced reflexes, endurance and healing as well as resistance to damage making him a nearly unbeatable hand-to-hand combatant. The mace itself is nearly indestructable and capable of smashing through almost anything. The mace can only be weiled by a select few and must be in Spartan's possession to grant him these powers.